SceneGraphGrounder
SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching
Xuefei Sun, Xujia Zhang, Brendan Crowe, Doncey Albin, Christoffer Heckman · 2026-05-20
- Management
- T1 Static Memory
- Memory is built once and reused without change during deployment.
- Representation
- Hybrid
- Distinct operative representation paths are deliberately linked or jointly consumed by downstream reasoning, generation, or control.
How experience becomes memory
Each path is one memory component, traced from what is stored to how it is found again.
persistent 3D scene graph of objects, relations, and spatial attributes built from RGB-D streams
- Represented asModality-specific encodings & geometric stateSource- and modality-specific
- Stored inGraph / relational store
- Retrieved byStructure traversal
- Source evidenceRetained but not accessible to the agent
Scene graph nodes (objects) and edges (relations) with spatial attributes; query-graph parsings. language queries are parsed into a query graph and matched against the persistent scene graph.Full-paper method / memory representation and retrieval · PDF p. 3 · Figure 1 / method overview
persistent 3D scene graph of objects, relations, and spatial attributes built from RGB-D streams
- Represented asSpatial, temporal & cross-modal structured memoryCross-represented explicit
- Stored inGraph / relational store
- Retrieved byStructure traversal
- Source evidenceSource not retained
Scene graph nodes (objects) and edges (relations) with spatial attributes; query-graph parsings. language queries are parsed into a query graph and matched against the persistent scene graph.Full-paper method / memory representation and retrieval · PDF p. 3 · Figure 1 / method overview
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