DGSG-Mind
DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding
Luzhou Ge, Xiangyu Zhu, Jinyan Liu, Xuesong Li · 2026-05-29
- Management
- T2 Dynamic Memory
- Memory changes during deployment through a stable management policy.
- Representation
- Hybrid
- Distinct operative representation paths are deliberately linked or jointly consumed by downstream reasoning, generation, or control.
How experience becomes memory
Each path is one memory component, traced from what is stored to how it is found again.
long-term scene representation: object instances
- Represented asModality-specific encodings & geometric stateSource- and modality-specific
- Stored inGraph / relational store
- Retrieved bySimilarity search, Structure traversal
- Source evidenceRetained but not accessible to the agent
Dynamic 3D Gaussian Splatting representation combined with scene graph nodes and edges. language-grounded retrieval over the scene graph for grounding and long-term understanding.Full-paper method / memory representation and retrieval · PDF p. 2 · Figure 1 / method overview
spatial relationships
- Represented asSpatial, temporal & cross-modal structured memoryCross-represented explicit
- Stored inGraph / relational store
- Retrieved bySimilarity search, Structure traversal
- Source evidenceSource not retained
Dynamic 3D Gaussian Splatting representation combined with scene graph nodes and edges. language-grounded retrieval over the scene graph for grounding and long-term understanding.Full-paper method / memory representation and retrieval · PDF p. 2 · Figure 1 / method overview
How memory changes (T2 operations)
Update · Rule-based update
During operation, DGSG-Mind applies fixed-rule insertion or replacement to long-term scene representation: object instances; the memory state changes while the governing update policy remains fixed.
Revision · Rule-based state correction
During operation, DGSG-Mind applies fixed-rule correction of stored state to long-term scene representation: object instances; the memory state changes while the governing update policy remains fixed.
Forgetting · Discrete eviction
Online updates as the environment evolves; long-term adaptation. For DGSG-Mind, this specifically supports explicit deletion or eviction of stored items of long-term scene representation: object instances.
Reorganization · Relinking & reindexing
Online updates as the environment evolves; long-term adaptation. For DGSG-Mind, this specifically supports relinking or reindexing of stored items of long-term scene representation: object instances.