Open Scene Graphs
Open Scene Graphs for Open World Object-Goal Navigation
Joel Loo, Zhanxin Wu, David Hsu · 2024-07-02
- Management
- T2 Dynamic Memory
- Memory changes during deployment through a stable management policy.
- Representation
- Cross-represented explicit
How experience becomes memory
Each path is one memory component, traced from what is stored to how it is found again.
topo-semantic open-set scene information
- Represented asSpatial, temporal & cross-modal structured memoryCross-represented explicit
- Stored inGraph / relational store
- Retrieved bySimilarity search, Structure traversal, Planner / tool-assisted retrieval
- Source evidenceSource not retained
Open Scene Graphs retain and organize open-set scene information during object-goal navigation. LLM reasoning and pathfinding query/use the OSG for object-goal navigation; explicit retrieval is partial.Full-paper method / memory representation and retrieval · PDF p. 2 · Figure 1 / method overview
How memory changes (T2 operations)
Update · Prompted LLM/VLM record update
During operation, Open Scene Graphs applies LLM-mediated memory editing to topo-semantic open-set scene information; the memory state changes while the governing update policy remains fixed.
Reorganization · Relinking & reindexing
During operation, Open Scene Graphs applies relinking or reindexing of stored items to topo-semantic open-set scene information; the memory state changes while the governing update policy remains fixed.
Related systems
- 3D-MemT2 · Embodied & 3D
- Analytic Concept-Centric MemoryT2 · Embodied & 3D
- BrainNavT2 · Embodied & 3D
- CAUSALNAVT2 · Embodied & 3D
- CMMR-VLNT2 · Embodied & 3D
- ConceptGraphsT2 · Embodied & 3D