CAUSALNAV
CausalNav: A Long-term Embodied Navigation System for Autonomous Mobile Robots in Dynamic Outdoor Scenarios
Hongbo Duan, Shangyi Luo, Zhiyuan Deng, Yanbo Chen, Yuanhao Chiang, Yi Liu, et al. · 2026-01-05
- Management
- T2 Dynamic Memory
- Memory changes during deployment through a stable management policy.
- Representation
- Cross-represented explicit
How experience becomes memory
Each path is one memory component, traced from what is stored to how it is found again.
multi-level semantic scene graph
- Represented asSpatial, temporal & cross-modal structured memoryCross-represented explicit
- Stored inGraph / relational store, Vector-indexed collection
- Retrieved bySimilarity search, Structure traversal, Planner / tool-assisted retrieval
- Source evidenceSource not retained
Embodied Graph constructed from map data and live perception, then updated in a temporal window. RAG retrieves from the Embodied Graph for semantic navigation and long-range planning under open-vocabulary queries.Full paper: A. System Overview · PDF p. 2 · Figure 1 / method overview
How memory changes (T2 operations)
Update · Rule-based update
During operation, CAUSALNAV applies fixed-rule insertion or replacement to multi-level semantic scene graph; the memory state changes while the governing update policy remains fixed.
Revision · Rule-based state correction
During operation, CAUSALNAV applies fixed-rule correction of stored state to multi-level semantic scene graph; the memory state changes while the governing update policy remains fixed.
Forgetting · Discrete eviction
Graph is continuously updated within a temporal window to reflect environmental changes and dynamic objects. For CAUSALNAV, this specifically supports explicit deletion or eviction of stored items of multi-level semantic scene graph.
Related systems
- 3D-MemT2 · Embodied & 3D
- Analytic Concept-Centric MemoryT2 · Embodied & 3D
- BrainNavT2 · Embodied & 3D
- CMMR-VLNT2 · Embodied & 3D
- ConceptGraphsT2 · Embodied & 3D
- DGSG-MindT2 · Embodied & 3D