MUSE
MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction
Ruijie Xu, Xinnan Zhu, Jiayu Ying, Daoguo Dong, Yuzhou Ji, Xin Tan · 2026-06-12
- Management
- T2 Dynamic Memory
- Memory changes during deployment through a stable management policy.
- Representation
- Cross-represented explicit
How experience becomes memory
Each path is one memory component, traced from what is stored to how it is found again.
working, scene, and skill memory
- Represented asSpatial, temporal & cross-modal structured memoryCross-represented explicit
- Stored inHierarchical multi-tier store
- Retrieved byPlanner / tool-assisted retrieval, Structure traversal
- Source evidenceSource linked & recoverable
Structured requirements, scene state, and reusable skills track incremental construction and editing.Full paper: One-Shot Pipeline · PDF p. 2 · Figure 1
How memory changes (T2 operations)
Update · Rule-based update
The Inspector verifies each local scene operation and updates working, scene, and skill memory. For MUSE, this specifically supports fixed-rule insertion or replacement of working, scene, and skill memory.
Revision · Rule-based state correction
Failed requirements trigger localized correction while preserving non-target scene content. For MUSE, this specifically supports fixed-rule correction of stored state of working, scene, and skill memory.
Consolidation · Experience abstraction
Verified local operations are retained as reusable skill memory. For MUSE, this specifically supports abstraction of episodes into reusable experience of working, scene, and skill memory.
Related systems
- 3D-MemT2 · Embodied & 3D
- Analytic Concept-Centric MemoryT2 · Embodied & 3D
- BrainNavT2 · Embodied & 3D
- CAUSALNAVT2 · Embodied & 3D
- CMMR-VLNT2 · Embodied & 3D
- ConceptGraphsT2 · Embodied & 3D