CANVAS
CANVAS: Continuity-Aware Narratives via Visual Agentic Storyboarding
Ishani Mondal, Yiwen Song, Mihir Parmar, Palash Goyal, Jordan Boyd-Graber, Tomas Pfister, et al. · 2026-04-15
- Management
- T2 Dynamic Memory
- Memory changes during deployment through a stable management policy.
- Representation
- Cross-represented explicit
How experience becomes memory
Each path is one memory component, traced from what is stored to how it is found again.
World-state anchor memory for cross-shot continuity
- Represented asSpatial, temporal & cross-modal structured memoryCross-represented explicit
- Stored inFlat sequential records
- Retrieved byPlanner / tool-assisted retrieval
- Source evidenceSource not retained
Storyboard state; Reference-set anchor frames. Reference-set anchors condition I2V; world state is consulted per shot.Full-paper method / memory representation and retrieval · PDF p. 20 · Figure 1 / method overview
How memory changes (T2 operations)
Update · Rule-based update
World state is updated across shots by fixed agent rules to maintain continuity. For CANVAS, this specifically supports fixed-rule insertion or replacement of World-state anchor memory for cross-shot continuity.
Related systems
- AniMET2 · Video & streaming
- AViLAT2 · Video & streaming
- DigimonGPTT2 · Video & streaming
- EGAgentT2 · Video & streaming
- EventMemAgentT2 · Video & streaming
- FilmAgentT2 · Video & streaming