UI-KOBE
UI-KOBE: Knowledge-Oriented Behavior Exploration for Lightweight Graph-Guided GUI Agents
Yuxiang Chai, Han Xiao, Xinyu Fu, Jinpeng Chen, Rui Liu, Hongsheng Li · 2026-05-28
- Management
- T2 Dynamic Memory
- Memory changes during deployment through a stable management policy.
- Representation
- Cross-represented explicit
How experience becomes memory
Each path is one memory component, traced from what is stored to how it is found again.
app knowledge graph
- Represented asSpatial, temporal & cross-modal structured memoryCross-represented explicit
- Stored inGraph / relational store
- Retrieved byStructure traversal
- Source evidenceSource linked & recoverable
Autonomous exploration creates UI-state nodes and executable transition edges used as runtime guidance.Full paper: Runtime Memory and Task Progress · PDF p. 6 · Figure 1
How memory changes (T2 operations)
Update · Prompted LLM/VLM record update
During operation, UI-KOBE applies LLM-mediated memory editing to app knowledge graph; the memory state changes while the governing update policy remains fixed.
Related systems
- MobiMemT3 · GUI & computer use
- ActionEngineT2 · GUI & computer use
- Adaptive Workflow AgentsT2 · GUI & computer use
- Agent ST2 · GUI & computer use
- ATMemT2 · GUI & computer use
- AutoMMemoT2 · GUI & computer use