RRM
RRM: Experience-Driven Reflective Retrieval Memory for Long-Horizon Multimodal Reasoning
Jingxiang Fan, Junbao Zhuo, Bochao Zou · 2026-07-30
- Management
- T3 Self-Evolving Memory
- Feedback during deployment changes the memory-management policy itself.
- Representation
- Cross-represented explicit
How experience becomes memory
Each path is one memory component, traced from what is stored to how it is found again.
entity-centric factual video graph
- Represented asSpatial, temporal & cross-modal structured memoryCross-represented explicit
- Stored inGraph / relational store
- Retrieved byStructure traversal, Planner / tool-assisted retrieval
- Source evidenceSource linked & recoverable
The graph preserves current-video factual evidence.Full-paper method / memory representation and retrieval · PDF pp. 4–5 · Figure 1
successful and failed retrieval strategies
- Represented asPerception-to-text records & summariesCross-represented explicit
- Stored inVector-indexed collection
- Retrieved bySimilarity search, Planner / tool-assisted retrieval
- Source evidenceSource not retained
Reflective memory stores procedural guidance distilled from task trajectories.Full-paper method / memory representation and retrieval · PDF pp. 4–5 · Figure 1
How memory changes (T2 operations)
Update · Prompted LLM/VLM record update
During operation, RRM applies LLM-mediated memory editing to entity-centric factual video graph; the memory state changes while the governing update policy remains fixed.
Consolidation · Experience abstraction
During operation, RRM applies abstraction of episodes into reusable experience to entity-centric factual video graph; the memory state changes while the governing update policy remains fixed.
How the policy evolves (T3)
Retrieval policy
Reuse feedback and outcomes change guidance for later searches. The persistent later-use effect is deployment-feedback evolution of the reusable retrieval policy or procedure.
Related systems
- GeoForgeT3 · Image
- MobiMemT3 · GUI & computer use
- Mobile-Agent-ET2 · GUI & computer use
- Continual HarnessT3 · Embodied & 3D
- CuriosAI CASTLET1 · Video & streaming
- EgoMAST1 · Video & streaming