Kubrick
Kubrick: Multimodal Agent Collaborations for Synthetic Video Generation
Liu He, Yizhi Song, Hejun Huang, Pinxin Liu, Yunlong Tang, Daniel Aliaga, et al. · 2025-05-05
- Management
- T2 Dynamic Memory
- Memory changes during deployment through a stable management policy.
- Representation
- Hybrid
- Distinct operative representation paths are deliberately linked or jointly consumed by downstream reasoning, generation, or control.
How experience becomes memory
Each path is one memory component, traced from what is stored to how it is found again.
Persistent 3D world state (geometry, assets, camera)
- Represented asModality-specific encodings & geometric stateSource- and modality-specific
- Stored inFlat sequential records
- Retrieved byPlanner / tool-assisted retrieval
- Source evidenceSource not retained
3D scene representation (Blender) shared across shots. Each shot is rendered from the shared 3D world; continuity is inherent.Full-paper method / memory representation and retrieval · PDF p. 4 · Figure 1 / method overview
Persistent 3D world state (geometry, assets, camera)
- Represented asSpatial, temporal & cross-modal structured memoryCross-represented explicit
- Stored inFlat sequential records
- Retrieved byPlanner / tool-assisted retrieval
- Source evidenceSource not retained
3D scene representation (Blender) shared across shots. Each shot is rendered from the shared 3D world; continuity is inherent.Full-paper method / memory representation and retrieval · PDF p. 4 · Figure 1 / method overview
How memory changes (T2 operations)
Update · Prompted LLM/VLM record update
Agents modify the persistent 3D world state across shots (fixed editing rules). For Kubrick, this specifically supports LLM-mediated memory editing of Persistent 3D world state (geometry, assets, camera).
Related systems
- DigimonGPTT2 · Video & streaming
- FilmAgentT2 · Video & streaming
- Flash-VStreamT2 · Video & streaming
- M3-AgentT2 · Video & streaming
- One Sentence One DramaT2 · Video & streaming
- AUGUSTUST2 · Image